Sitemap
A list of all the posts and pages found on the site. For you robots out there, there is an XML version available for digesting as well.
Pages
Hi there !
Archive Layout with Content
Posts by Category
Posts by Collection
CV
CV
Markdown
Page not in menu
Page Archive
Personal Mini-Projects
Publications
Sitemap
Posts by Tags
Talk map
Talks and presentations
Teaching
Terms and Privacy Policy
Blog posts
Jupyter notebook markdown generator
Posts
Future Blog Post
Published:
This post will show up by default. To disable scheduling of future posts, edit config.yml and set future: false.
Blog Post number 4
Published:
This is a sample blog post. Lorem ipsum I can’t remember the rest of lorem ipsum and don’t have an internet connection right now. Testing testing testing this blog post. Blog posts are cool.
Blog Post number 3
Published:
This is a sample blog post. Lorem ipsum I can’t remember the rest of lorem ipsum and don’t have an internet connection right now. Testing testing testing this blog post. Blog posts are cool.
Blog Post number 2
Published:
This is a sample blog post. Lorem ipsum I can’t remember the rest of lorem ipsum and don’t have an internet connection right now. Testing testing testing this blog post. Blog posts are cool.
Blog Post number 1
Published:
This is a sample blog post. Lorem ipsum I can’t remember the rest of lorem ipsum and don’t have an internet connection right now. Testing testing testing this blog post. Blog posts are cool.
portfolio

A Real-time Rasterizer Little Demo Based on bgfx
Implementation of a little real-time rasterization render based on bgfx. Supports orbit/pan/zoom camera via mouse and keyboard, textured object rendering with skybox/environment maps, a selectable lighting pipeline (Blinn–Phong or PBR with IBL), and real-time shadows using shadow mapping.

Implementation of Variance Soft Shadow Mapping
Implementation of Variance Soft Shadow Mapping (VSSM) in OpenGL and compares it with some other shadow rendering techniques like percentage-closer filtering (PCF) and percentage-closer soft shadows (PCSS).

Super-resolution for Downscaling on Oceanographic Fields
I frame the downscaling of oceanographic fields as a super-resolution task and address it with a deep learning approach. Building on the classical SRCNN. I optimize both the network architecture and the data pipeline, and achieve satisfactory results on the NATL60 dataset.
publications

View Selection for Industrial Object Recognition
Published in IECON 2022 - 48th Annual Conference of the IEEE Industrial Electronics Society, 2022

Virtually Measuring Layered Material Appearance
Published in Journal of the Optical Society of America A, 2024

Real Surface Measurement and Virtual Gonioradiometer for Road Appearance Prediction
Published in MAM - MANER London, 2024

A Discrete Polydisperse Anisotropic BSDF Model Based on the Micrograin Framework
Published in Computer Graphics Forum (Proceedings of Eurographics), 2026
